- Opengl vs directx 11 sweetfx driver#
- Opengl vs directx 11 sweetfx full#
- Opengl vs directx 11 sweetfx windows 8.1#
This is by far the nicest setting I've come across, OP. Just copypaste this into your SweetFX_settings.txt, save, enjoy: Step2: I've thrown together a standalone SweetFX_settings.txt which contains OP's settings for those who are unable to get RadeonPro to play nice. If you use Win8.1, be sure to follow the extended guide for changing your DX version: Step 1: Follow Installation instructions as per here using Method 1. Good news is that there's a standalone version that will work with your setup, regardless of other tools that you may or may not have installed. I'm an 圆4 Win7 NVidia GTX 780 user - RadeonPro is non-functional for me I suspect it clashes with NVidia's own 3D tools. I do, though they're roughly a month late.
If you have any suggestions, let me know.
Opengl vs directx 11 sweetfx windows 8.1#
I use Windows 8.1 on a Radeon R9 280 Dual-X 3GB
I do not see any difference between SweetFX on and off, although the text on character names looks a bit different, so I assume FXAA is working. Have fun thoughĪs soon as I start the game from RadeonPro, it turns back to French and I lose all addons. Enabling/disabling shaders (crashes even with 0 shaders in. The following things did not make a difference: ReShade 4.9.1 -> 4.7. Just some points that could help one or two guys. When trying to run Vindictus in DirectX 11 mode, and when ReShade's 'Copy depth buffer before clear operations' is enabled, it crashes at every loading menu, towards the end of loading.
Opengl vs directx 11 sweetfx full#
With OpenGL, every vendor implements the full API in the driver.
Opengl vs directx 11 sweetfx driver#
A significant difference however is that Direct3D implements the API in a common runtime (supplied by Microsoft), which in turn talks to a low-level device driver interface (DDI). I can't tell as I am not aware what architecture eso.exe uses - though the OP just installs and it runs fine my guess is that you have to stick with the 32bit ones. OpenGL and Direct3D are both implemented in the display device driver. You might want to try that one out with both sets of dlls (32bit and 64bit). If you see no change or the game crashes - there is a version of SweetFX (1.5.1 by boulotaur) that has 圆4-dll's.
**this is due to the fact that RadeonPro uses the list of shaders and their options of a prior version of SweetFX. If you don't and just a blank box appears you have to uncheck that shader - you would use a shader without giving it options and that could ruin the whole preset (is what I experienced lately). Click on the checked shaders after you imported settings in RadeonPro and see if you can see values in the lower window. If you are using RadeonPro though you are limited to the shaders that have "options" available. While some people don't run SweetFX through RadeonPro but inject it directly through dxgi.dll and d3d9.dll (first for DX10/11 latter for DX9 games) they can use all the shaders that their used version of SweetFX offers. That makes sure it works with x86 as well as 圆4 executables. Click the bluish "32bit"-link on RadeonPro in the lower right hand corner until it turns to 32/64bit. I am currently running Win 8.1 (圆4) and RadeonPro works with SweetFX. As I am currently not active on ESO (wtb time ) but I was fiddling around with RadeonPro and SweetFX a while and experienced different problems that I had to work around with those with problems should maybe just try some of the next few things.